These pests will give Sims tense and uncomfortable moodlets. Sims can try to exterminate them by themselves, but there is a chance of a failure and making the pest even worse. The landlord can easily destroy them, but it is depended on the relationship the Sim has with the landlord. Cats can also hunt mice. A fire that occurs in an apartment building will be noticed by Sims living in the building.
When a fire breaks out, Sims will leave their apartments, then panic. They will not gather around the fire, unlike on normal residential lots and some Sims in the household will immediately extinguish the fire. If there is a toddler in the apartment, an older Sim will carry them out. All common areas in apartment buildings have a bulletin board that can be used by Sims.
They are usually used as a way to check out the latest festival and to leave either a passive-aggressive note or an affirming note based on the Sims' mood. Neighbors will occasionally leave notes on the board that Sims can read. If a Sim reads a note leaved by their neighbor, a notification will appear telling the notes content and the Sim will gain a happy moodlet. As apartments are located inside big buildings with other residents, some elements in Build mode have been restricted.
Players can't remove outer walls, windows or doors. However, inner walls can be added and removed by the player, along with wallpapers, flooring, columns, and fences being modifiable. Basements and fountains can't be built in apartments, but pools can be. Some apartments have special objects that can't be removed in any form by the player. These include special fireplaces, memorial plaques, sewers, mouse holes, pipes, and electrical wires.
On the other hand, all normal build mode objects are available in apartments except for rocket ships. Every apartment in San Myshuno has pre-selected lot traits that can be modified by the player. However, some apartments have special locked traits that can't be removed.
This is because some shells have objects or pests in them that require these specific traits. Living in an apartment complex comes with its own upside and downsides, with one of them being close door neighbors. Sim can socialize and befriend with them, become enemies, or even find a new romance.
The apartment buildings in San Myshuno have usually one pre-made household in them, but the player can add as many households the building can occupy. Unlike other residential lots, the game will not create random townies to live in the apartments.
Instead the player has to put manually their own neighbors if the pre-made ones have moved out, been deleted, or died. Sims who have high friendly relationships with their neighbors or any other Sim can give them the key to their apartment, allowing them to walk into the household apartment anytime they like. The key holders come out randomly in the day starting a social event, which is usually things such as pop ins, game nights, and normal hangouts.
Players can cancel the Sims' social event whenever the player wants. After doing that the key holder will disappear, with no relationships being reduced. Additionally, Sims can revoke the keys from the key holders. While Sims are cooking or doing something "cool", neighbors will knock on the Sims' door and ask if they can come in. Sometimes neighbors will be bored and ask the apartments Sims to do something interesting, and sometimes they might ask to use the shower if their apartment is having water problems.
Sims can deny and accept all of these requests and when accepting the neighbor will come in, do the things they want to do, and leave. Apartments occupied by neighbors will turn grey with a ceiling type texture on top. This helps distinguish which part of the building belongs to the players Sims' apartment.
While the other apartments are covered in a fog of privacy, players cannot see objects or Sims inside it, but can see the layout of the apartment. In order to view the content of the apartment, Sims must knock on the door and be welcomed in. Newly moved households will be welcomed to the neighborhood, similar to when a household is moved into a normal lot.
The neighbors will come to greet the new residents with gourmet fruitcake and they arrive about 3 hours after the household has moved in. If the neighbors are not greeted within a couple hours, the welcome wagon event will end and the neighbors will leave with a decrease in their relationships with the members of the household. If there are no neighbors in the apartment building, Sims from other apartment complexes in the neighborhood will come instead. If there aren't Sims living the neighborhood, there will be no welcome wagon at all.
Neighbors will not invite themselves over to the Sims' apartment, unless they have the goofball trait. They can be invited into the apartment through the cellphone, by talking to them when they're in the common area, or by knocking on their door. When a neighbor is visiting, they will autonomously try to enjoy themselves. The neighbor will leave on their own sometimes later, or Sims can just ask them to leave. Sims can also visit their neighbors apartments, but when doing so a loading screen will appear.
After that, Sims can knock on the door and if the neighbors are in the apartment, the Sim will usually be invited in. While visiting the neighbor Sims can do pretty much the same things as in their own apartments, but they can do inappropriate actions such as sleeping on their beds, cooking food, or taking a shower. The neighbor will warn the Sim from doing these actions and if it's continued, the Sim will be kicked out and can't go in again for a while.
This can however be avoided by purchasing the "Always Welcome" aspiration reward trait. If a visiting Sim leaves trashes on the ground, unfinished paintings on the easel, dirty and broken objects, or steals objects in the neighbors apartment and leaves, when the player switches to play as the neighbors, everything will remain in the same state as they were when the visiting Sim left.
If the Sim visiting is still in the apartment when the player changes to play as another household, the visiting Sim will still be there, but in a different position.
It is a good opportunity for Sims to socialize with them. The neighbor s will eventually return to their apartments. Neighbor toddlers will never get out from their apartments, if the Sim isn't visiting them.
Neighbors aren't always available to be interact with as they will still have own responsibilities. They will go to work and school , and their schedule depends on their career and the career level.
They will depart as soon as the work hour starts. Playable neighbors won't gain or lose any salary, work performance, school grades or career level when another household is being played. Neighbors seem to never go to sleep and are usually available at any time of the day or night, unless everyone is at work or school.
If Sims call their neighbor in the night, the neighbor will answer and say that they are sleeping, even though they're completely awake when visiting them. Sometimes the neighbors aren't also available when Sims try to ask them to hangout. As Sims live in close quarters in apartments, a lot of the things they mostly do is everybody's concern. If Sims make noise very late in the evening, at night, or very early in the morning, a neighbor might come to the front door and ask if the Sim could be quiet.
Sims might respond willingly or shrug to the complainer, with both reducing the relationship. If the Sim who made the noise won't answer the neighbor at all, they will call that Sim a horrible neighbor and walk back to their own apartment.
Noise made by the playable Sims can be annoyingly loud for the neighbors. The more noisy activities the Sims do, the more likely neighbors will complain. The types of activities that can create noise are:. Throwing a social event such as a house party or a costume party in the evening can be very hard for the Sims to achieve, as the party can easily end at night, and neighbors will likely complain about it.
It is suggested to throw these parties in the afternoon for no neighbor complains. Neighbors will also produce their own type of noise. The probability of the noise production can also depend on the lot traits of the apartment.
If the quiet lot trait is locked into the Sims' apartment, the noise will never happen. Apartments locked with the lively neighbors lot trait will instead cause the neighbors to produce noise even more frequently. When neighbor noise is produced, all sleeping Sims in the apartment will wake up and everyone will gain either an angry or a tense moodlet. Sims can either knock or pound on the neighbors door to make them answer.
Sometimes the neighbor will not hear a Sim knock on their door, but will react immediately when a Sim is pounding on it. When a neighbor answers the Sims complain, they will either accept it or just shrug it off, both reducing the relationship between the neighbor and the complaining Sim.
One of the noises neighbors can produce while partying is "Turgid Apocalypse", a metal song from The Sims 2. They work very similarly to those in San Myshuno , but there are some differences. They do not feature noisy neighbors, one apartment lot has no elevator , and neither of them are owned by landlords. However, if City Living is installed, there will be landlords. The Sims Wiki Explore.
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Edit source History Talk Do you like this video? Play Sound. If FreeTime is installed, at exactly 10 o'clock or after 2 hours, Rod Humble will come, but since there is no valid home where he can place his delivery, the game will hang and the player can only go back to neighborhood view. If the player is playing with testingcheatsenabled true, he will constantly produce error messages, and the only way to stop it is by choosing "Delete". The only known way to get around this issue is to move the family in before 10 o'clock, or by using the setHour cheat.
Main article: Lot trait. Featured Article. This article is a Featured Article. Its layout and content is an example of excellence on The Sims Wiki.
Dates featured: January Bon Voyage. Apartment Life. World Adventures. Late Night. Festival grounds. University Life. Island Paradise. Into the Future. Outdoor Retreat. Hermit's hut. Get to Work. Spa Day. Get Together. Dine Out. City Living. Jungle Adventure. Omiscan Royal Baths. To turn off the build cheat type in restrictbuildbuyinbuildings on when finished.
Depending on what town your building your apartment in, you may not be able to change the residential lot type. This is known to happen in Bridgeport and University. This happens on both apartment lots and lots that have residential homes on them. It appears we players can't change that, and I'm not able to find any cheats that allow one to change the lot type. If you're wanting to change the lot type, save your build to the library and place it into any town from any expansion except Bridgeport or the Sims 3 Store.
These towns allow you to build on residential lots and change residential lot types which are Residential Regular or Residential Apartment. It might, depending on your playstyle. In my experience lot type doesn't matter Apartment lot or Residential in the way that it plays. Both lot types you still get Sims roaming around the house, but it looks like you get more Sims roaming around if lot is set as an apartment. It's less expensive to move into the lot, when set as an apartment lot.
This is normal. The lot needs to be set as normal residential lot in order to have the option of Roommate Services.
To change that dismiss all roommates, evict household to the clipboard and set lot as a regular residential lot. NPC Sims cannot be chosen by player. This can be done on all doors leading to hidden "rooms" that are facing public spaces. If a house is built on a foundation and has a basement, Sims may oddly route to the landing when returning home from another lot. The lot type Residential or Apartment doesn't matter.
Sims will now route properly into the apartment. When placed via library, Sims can get placed by any door or inside the building.
When moving via phone or computer, Sims route from sidewalk to front door. Shouty Vole Pinheaded Pissant Posts: Quote from: Rubyelf on October 29, Also on another note, I cannot for the life of me find the mailbox that you see in most of the other apartments.
Thank you for that Claeric, that wasn't really clarified anywhere I could find, managed to fix my apartment to work with the doors now. The Callbox is not the object however that I am looking for, I am looking for the wall Mailbox, the one which is seen in other apartments. The Mailbox looks like it's completely hidden, just like all the trash chute and all the skyscraper shells. So for now, use the one that sticks around on the lot when you build from a residential lot.
I've tested it in the past, and Mailboxes work in a very particular way. When there's one on the lot, the game notices it. When there's two, only the first works. If you delete the original and replace it with any other kind of mailbox- for example, one of the World Adventures mailboxes- the game realizes that it is there, and it takes on the functionality that it should. Because of that, the original mailbox functions properly on an apartment lot- the game doesn't know the difference.
So once someone unlocks the mailbox, placing it should be as simple as deleting the normal residential one and placing one down. Despite how complex mailboxes are and how deleting them can explode your lot, they work really smoothly this time around. Yeah, for now I am using a cheat method. I am going to clone a current apartment lot, remove all the "crap" that I dont want, put the mailbox and chute to the side, build it up and place them where I want them. I am guessing to destroy the original mail box for when someone manages to unhide the chute and apartment mailbox you have to Nuke it using AwesomeMod?
I've got apartment building down, but has anyone managed to get other people living in a custom apartment? Nobody seems to automatically move in. Is there something special you have to do to get someone going in and out of those doors?
Quote from: Claeric on October 30, Blathering Buffoon Posts: I'm just rather annoyed that we can't have multiple households in a building. You really can't add in a couple of lines of code EA? We got shit to do, old folks don't, the only thing they have to do is judge you and vote. It's pretty asinine to imply that adding other households to the building would just be "a couple more lines of code". The game is not set up, in any respect, for lots to function as anything but one household locations.
Lots themselves are an object. Two families on one lot, as separate, loadable save files would be pretty complicated. It would split that one object into two. It's really unlikely the reason there's only one household per lot is due to laziness. As apartments are right now, that whole apartment is still "owned" by your sim, but the markers use fancy tricks to make it look like it's a separate area that they're a small part of.
The markers are what makes your apartment the only thing you pay for when moving in, the markers are what keeps the rest of it black and invisible, the markers are what makes NPCs move in and out of the doors- it's not as simple as "The lot itself is the apartment", because that's untrue. The whole lot is still the whole lot. And splitting one lot into two is probably a huge deal coding-wise. It goes against how the game is built at a basic level.
Pinheaded Pissant Posts: I disagree. Look at how apartments in sims 2 were implemented. The other apartments were in seperate lots that overlaid each other. The other "playable" sims were not really living their lives while you were playing one family.
In fact they were acting the same as the NPCs in the new apartments.
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